Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

Coding 1, 2, 3

ebook
4 of 4 copies available
4 of 4 copies available
How does a computer know what to do? In this STEAM based title, learn about code and the process coders use to program computers. This title supports NGSS for Waves and their Applications in Technologies For Information Transfer.
  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

    Kindle restrictions
  • Languages

  • Levels

  • Reviews

    • School Library Journal

      November 1, 2018

      Gr 1-3-This set explores everything from art to engineering and also features vocabulary lists, extension activities, and "After Reading" suggestions that are tailored to each title. General "Before Reading" suggestions are the same in all of the books. The text is easy to follow and brief enough not to intimidate unfamiliar readers. Examples make connections to everyday life with patterns in quilts, algorithms for brushing teeth, or explaining that engineers design toys. Vocabulary words appear in bold print and are defined in a photo glossary. After an overview of the topic, readers are given the directions for a maker activity to try on their own, such as building a bridge out of marshmallows and toothpicks. VERDICT A kid-friendly introduction to STEAM topics, ideal for makerspaces.

      Copyright 2018 School Library Journal, LLC Used with permission.

Formats

  • Kindle Book
  • OverDrive Read
  • PDF ebook
Kindle restrictions

Languages

  • English

Levels

  • ATOS Level:1.6
  • Lexile® Measure:390
  • Interest Level:K-3(LG)
  • Text Difficulty:0-2

Loading